Troubleshooting
Marvel Rivals Voice Mods Not Working? How to Fix Them
Voice mods for Marvel Rivals, the ones that replace a hero's ult line or other spoken lines, stopped working for most players after a September 2026 update. RIVALSFPS.GG 5.3.0 can fix them: its Fix button converts each voice mod so its lines play again, backs up the original, and lets several sound mods play side by side.
Why voice mods stopped playing
Since the September 2026 update, Marvel Rivals closes, or unmounts, mods
packaged as plain .pak files shortly after it starts. That is
harmless for anything the game reads right away, but a hero's voice
lines load when that hero does, which is after the mod has already been
closed. The game then plays its own lines, as if the mod were not there.
There is a second problem. Most voice mods are a full copy of one of the game's voice files with the author's lines swapped in. Each game patch ships new versions of those files, so an old copy also overrides whatever the patch changed in them.
Fix voice mods in RIVALSFPS.GG
- Update RIVALSFPS.GG to 5.3.0 or later and close Marvel Rivals.
- Open the Mod Manager. Your sound mods are in their own Sound Mods section.
- Click Fix on any mod marked Outdated. It runs the same repair as Tools > Update my mods, which updates every outdated mod at once.
- Start the game with Launch and test the lines in the practice range.
Fix converts each voice mod into a sound mod: exactly the lines its
author replaced, played from sound files the game loads at startup and
never unmounts. The original .pak is backed up first, and
the converted mod's row gets a Restore original link
that puts it back exactly as it was.
Several sound mods at once
Every sound mod has its own row and its own switch, and every one that is switched on plays. RIVALSFPS.GG combines them into one file the game loads, listed as RivalsFPS Sounds under the mods it installed, and rebuilds it whenever you switch a sound mod on or off, or a game update changes the sounds it was built from.
Two mods can still want the same sound, such as two Magneto ult mods. The one listed first plays, and the other gets a red Conflict badge that names the winner. Switch the winner off to hear the other. Sound mods you build in the Sounds tab work the same way, and their gear icon opens them in the Sounds tab to edit.
What the badges mean
| Badge | What it means | What to do |
|---|---|---|
| Outdated | The mod no longer plays since the game update | Click Fix |
| Conflict | Another sound mod changes the same sound and plays instead, or an old hit-sound mod shares a file with your other sound mods | Switch one off, or click Fix if it offers one |
| N gone | Some of its lines no longer exist in the game | Nothing; the rest still play |
| Can't update | Fix cannot convert this mod yet; hover for the reason | Look for an updated version of the mod |
What Fix cannot convert yet
Since 5.4.0, Fix also converts sound-effect, emote, MVP and music mods; see sound effect and music mods not working. What it still can't convert:
- Loose audio files outside the game's audio folders, where nothing says which sound they replace.
- Mods whose audio is incomplete, holding only the start of each line.
- Mods that only change volume or pitch, with no audio of their own to carry over.
Old hit-sound and announcer mods built before 5.3.0 still play on their own. If one shares a file with your other sound mods it shows Conflict, and Fix combines it with them.
Skip the Unmount Blocker
Another way people got voice mods back was the Unmount Blocker, a plugin that patches the game so it keeps mods open. Players running it have reported in-game warnings and bans, and RIVALSFPS.GG 5.3.0 offers to remove it. See the Unmount Blocker and the ban reports.
Common questions
Why did my Marvel Rivals voice mods stop working?
Since a September 2026 update, the game closes mods packaged as plain .pak files shortly after it starts. A hero's voice lines load when that hero does, after the mod has already been closed, so the game plays its own lines. Most voice mods are also full copies of the game's voice files, which go stale every time the game patches them.
How do I fix a voice mod in RIVALSFPS.GG?
Open the Mod Manager. Sound mods have their own Sound Mods section, and a broken one is marked Outdated with a Fix button beside it. Fix (or Tools, then Update my mods) converts it so its lines play again. The original file is backed up first.
Can I undo a Fix?
Yes. A converted sound mod has a Restore original link on its row, which puts back the file it was converted from, exactly as it was.
Can I use more than one sound mod at once?
Yes. Each sound mod has its own switch, and every one that is on plays. When two change the same sound, the one listed first plays and the other gets a Conflict badge naming it. Switch the winner off to hear the other.
Do I need the Unmount Blocker for voice mods?
No, and players running it have reported warnings and bans. Update my mods makes voice mods play without it.