Features
What's New in RIVALSFPS.GG 5.5.2
RIVALSFPS.GG 5.5.2 came out on November 13, 2026, the same day as 5.5.1 and Marvel Rivals Season 11. It's mostly a fix-up release: clearer mod badges, a Fix for skin mods the game update broke, and the Performance Build switch on Epic Games and Loading Bay.
The app checks for updates by itself and, by default, installs this one the next time it starts. If you chose Ask before updating in Settings, it shows Update available and Restart & Update installs it. The What's New bell in the titlebar lists the main changes.
Fix for skins a game update broke
When a Marvel Rivals update changes how skins are built, older skin mods can show wrong or crash the game. The Mod Manager and the Skin Manager now mark those skins Outdated, and Fix updates them on your PC. The original files are backed up first, and Undo update on the row puts them back.
Fix can't bring back mods that change effects, maps or the interface: Season 11 removes those. A skin Fix can't update says Can't update and why. This is new, so if an updated skin looks wrong, undo it and make a ticket in our Discord. The full walkthrough is in skin mods broken after a Marvel Rivals update.
Clearer badges for Season 11 mods
In 5.5.1, mods that change maps, UI or effects showed a red Blocked badge before the game had even checked them. Some of them load fine. They now show May not load until a launch checks them, then Loaded or Not loaded, based on what the game actually did. The same badges are in the Skin Manager too.
Performance Build on Epic Games and Loading Bay
The Performance Build switch in Launch Options now works on Epic Games and Loading Bay, not just Steam. The first time, turn it on once in Marvel Rivals' own launcher; after that the app switches it for you. When you turn it on, Marvel Rivals' launcher window opens for that launch: press Launch in it. Mods still don't load with the Performance Build. More in the Marvel Rivals Performance Build.
Smaller fixes
- After a launch with the Performance Build on, the Mod Manager no longer marks every mod Not loaded. It says once that mods don't load with that build.
- Graphic packs Season 11 blocks now say Paused on the Graphics tab, on Home and in the Mod Manager, instead of Active. Your choices are still saved.
- Home now tells you when No black bars won't work because the Performance Build is on.
- Long mod names no longer cut off the part that tells mods apart.
The button on the download page fetches the current release from GitHub, and by default the app keeps itself up to date after that.
Common questions
How do I update RIVALSFPS.GG to 5.5.2?
The app checks for updates by itself, and by default it installs one the next time RIVALSFPS.GG starts. If you set Settings, App, How updates install to Ask before updating, it shows Update available instead, and Restart & Update installs it. Either way the titlebar then reads Up to date v5.5.2. A new install from the download page gets the current release.
A skin mod says Outdated. What do I do?
A Marvel Rivals update changed how skins are built, so that skin can show wrong or crash the game. Press Fix on it in the Mod Manager or the Skin Manager. The app backs up its original files first, and Undo update puts them back.
Why does a mod say May not load?
It changes maps, UI or effects, and Season 11 removes many mods like that when you reach the lobby. After your next launch the badge changes to Loaded or Not loaded, depending on what the game actually did.
Can I turn on the Performance Build from RIVALSFPS.GG on Epic Games or Loading Bay?
Yes, in 5.5.2 or later. Open Launch Options on Home and use the Performance Build switch. The first time, turn it on once in Marvel Rivals' own launcher; after that the app can switch it. Mods don't load while it's on.
Why does a graphic pack say Paused?
Season 11 blocks graphic packs, so the app holds them off for now. Your choices are saved, so they can come back if a game update allows them.