Guides

Marvel Rivals Sound Mods: Custom Kill and Announcer Sounds

The Sounds tab in the RIVALSFPS.GG app replaces Marvel Rivals' hit, kill and kill-feed sounds with your own audio and builds them into one sound mod. Since 5.2.0 it also covers the announcer: twelve spoken calls, from Double KO to Victory, in whichever voice language your game is set to. This is what the slots are, how to fill them, and how the mod gets built.

The Announcer is one of five categories on the tab, alongside Combat, Killstreaks, Healing and Kill feed. One sound mod can hold any mix of them, so a new set of hit sounds and a new announcer can ship as one file.

RIVALSFPS.GG 1,284 Online Sounds
Up to date v5.5.2
Sounds

Replace the game's hit, kill and kill-feed sounds, and the announcer's calls, with your own audio, then build them into a mod.

Browse Sounds
Library 4
Combat 0/4
Killstreaks 0/7
Healing 0/2
Kill feed 0/4
Announcer 0/12
Drop a folder
Files matching slot names fill automatically.
Announcer 12 slots · none assigned
Double KO
Drop a .wav, .mp3 or .ogg here, or click to browse
Browse
Triple KO
Drop a .wav, .mp3 or .ogg here, or click to browse
Browse
Quadra KO
Drop a .wav, .mp3 or .ogg here, or click to browse
Browse
Penta KO
Drop a .wav, .mp3 or .ogg here, or click to browse
Browse
Hexa KO
Drop a .wav, .mp3 or .ogg here, or click to browse
Browse
Ace (team wipe)
Drop a .wav, .mp3 or .ogg here, or click to browse
Browse
Unstoppable
Drop a .wav, .mp3 or .ogg here, or click to browse
Browse
Round won
Drop a .wav, .mp3 or .ogg here, or click to browse
Browse
Round lost
Drop a .wav, .mp3 or .ogg here, or click to browse
Browse
Victory
Drop a .wav, .mp3 or .ogg here, or click to browse
Browse
Defeat
Drop a .wav, .mp3 or .ogg here, or click to browse
Browse
Overtime
Drop a .wav, .mp3 or .ogg here, or click to browse
Browse
Name your sound mod
_9999999_P.pak
Load mod Build sound mod

The twelve Announcer slots

Open Sounds in the app's left rail, then pick Announcer in the list of categories. Its count reads 0/12 until you assign something. The pane on the right lists these slots, in this order:

  1. Double KO
  2. Triple KO
  3. Quadra KO
  4. Penta KO
  5. Hexa KO
  6. Ace (team wipe)
  7. Unstoppable
  8. Round won
  9. Round lost
  10. Victory
  11. Defeat
  12. Overtime

Each slot replaces one call. Overtime is the exception in one small way: the game has two overtime lines, and the slot replaces both with your file.

Some announcer calls are not on the list on purpose. The objective, escort and countdown calls are each several lines the game picks between at random, and a slot holds one file, so there is no slot that could own one of them.

Any voice language

Marvel Rivals keeps a separate copy of the announcer for each voice language. When your mod includes any Announcer slot, the build writes your audio into every language's copy. You hear the same file whichever voice language the game is set to, and switching language later does not undo it.

How to make your own kill sounds and hitsounds

Hit and kill sounds are built the same way as the announcer, from the Combat, Killstreaks, Healing and Kill feed categories. The short version:

  1. Open Sounds. If a gold notice says your sound mod won't play without the Signature Bypass, press Install Bypass first.
  2. Pick Combat. Its four slots are Bodyshot hit, Headshot hit, Bodyshot kill and Headshot kill. Killstreaks, Healing and Kill feed hold 13 more slots, from First KO to Teammate died.
  3. Put a .wav, .mp3 or .ogg file of up to 30 seconds in each slot you want to change: drop it on the slot, or press Browse beside it. Library, at the top of the categories, has four sounds that come with the app: Hitmarker, Rhythm hit, Bat hit and Headshot.
  4. If you keep your clips in a folder named after the slots, drop the folder on Drop a folder and the slots whose names match fill themselves.
  5. Set each slot's level with its slider, and press its preview button to hear the result.
  6. Type a name in Name your sound mod and press Build sound mod, with the game closed.
  7. The mod lands in its own folder under ~mods\External Mods\, named after your mod, and needs the Signature Bypass to load. Start the game and the new sounds play.

Need clips? Browse Sounds at the top of the tab opens myinstants.com, a site of short sound clips, in your browser.

Sounds is a tab in RIVALSFPS.GG, a free Windows app. Fill the slots with your own clips and press Build sound mod.

Free for Windows 10 and 11.

Download for Windows

Four ways to fill a slot

Each slot takes a WAV (16-bit), MP3 or OGG file up to 30 seconds long. The app reads what a file actually is rather than going by its extension, so a renamed file is still caught.

One slot at a time

An empty slot reads "Drop a .wav, .mp3 or .ogg here, or click to browse". Drop a file on it, or press Browse beside it and pick one. Dropping several files on one slot uses the file whose name matches that slot, if there is one.

A whole category

Drop several files onto a category in the list, such as Announcer, and they fill its empty slots in order. If there are more files than empty slots, the app says how many did not fit.

Drop a folder

The Drop a folder box under the categories fills slots by filename across all five categories at once: files matching slot names fill automatically. Name your files after the slots, such as victory.wav or double_ko.mp3, and a whole set lands in one drop. It only fills empty slots and never guesses, so files that match nothing are left out and the app tells you how many.

The Library

Preview one of the four built-in sounds in Library, then pick a slot from its Use for menu. They suit hit sounds more than announcer calls, but any slot accepts them.

Setting each slot's level

A filled slot shows the file's name and length, a level slider, a preview button and a remove button. The slider runs from -18 dB to +18 dB in half-decibel steps, and the reset button beside it puts it back at 0 dB. Preview plays the sound at the level you set, so you can match a loud clip to a quiet one before building.

If a level pushes the loudest part of a sound past the limit, a warning mark appears on the row. Hovering it says by how much, and how far to lower the level so it does not clip. It is a warning, not a block.

Naming and building the mod

  1. Type a name in the Name your sound mod field at the bottom. Once you assign a sound it fills in "My sound mod" until you type your own. The filename ending, _9999999_P.pak, is added for you.
  2. Close Marvel Rivals if it is running. If it is open when you build, the app asks you to close it first.
  3. Press Build sound mod. It stays grayed out until there is a name and at least one usable sound, and while any slot has a file that failed to read.
  4. The status line reads "Built" followed by your mod's name, and says the sound mod is now in your mods folder. Clicking that line opens the folder.

The mod is filed in its own folder under ~mods\External Mods\, the same place imported mods go, and it appears in the Mod Manager like any other mod. Building again under a name that already exists asks before replacing it, so you can keep several sound mods side by side under different names.

Unlike the app's graphic packs, a sound mod is not tied to the Launch button. It loads every time the game starts, however you start it, until you switch it off in the Mod Manager.

Load mod: editing a sound mod later

Load mod, beside Build sound mod, opens a sound mod pak and puts its sounds back into the slots, with the mod's own name in the name field. If you already have sounds assigned, it asks before replacing them. Change what you want, then build under the same name to replace the old version. If the app cannot check a loaded mod against your game, it says so and warns that some slots may hold the stock sounds.

Sound mods not working?

A sound mod is a pak, and the game ignores every mod pak until the Signature Bypass is installed. Without it the Sounds tab shows a gold banner saying your sound mod won't play, with an Install Bypass button, and a build asks you to install it first. Installing it writes into the game's Binaries\Win64 folder, so it usually raises a Windows permission (UAC) prompt.

With the bypass in place, check the Mod Manager. The sound mod has to be switched on there. A sound mod that fills any Combat, Killstreaks, Healing or Kill feed slot carries the game's whole battle sound bank, and one that fills an Announcer slot carries the announcer's bank for every voice language. Two sound mods that carry the same bank clash even when they fill different slots, because the game plays that bank from only one of them. When two sound mods carry the same banks, the Mod Manager marks both with a Conflict chip. Build your hit, kill and announcer sounds into one mod instead of several, and switch the old ones off.

If a build says it couldn't find a sound in your game, the message names the sound and says the game may have been updated. For everything else that stops mods loading, see Marvel Rivals mods not working.

All 29 slots

The Announcer slots sit alongside the 17 the tab already had, for 29 in total. The Killstreaks slots and the Announcer slots are separate: they come from different sound banks in the game, so replacing Double kill does not change the spoken Double KO, and the other way round.

Category Slots What they are
Combat 4 Bodyshot hit, Headshot hit, Bodyshot kill, Headshot kill
Killstreaks 7 First KO, Double kill, Triple kill, Quad kill, Penta kill, Hexa kill, Septa kill
Healing 2 Heal tick, Health pack pickup
Kill feed 4 Kill assist, Healed teammate got a kill, Teammate got a kill, Teammate died
Announcer 12 The twelve spoken calls listed above

What other players hear

A sound mod changes files on your PC, so other players hear their own game, not your announcer. It is still a modification of the game's files, and NetEase's published rules prohibit modifying the game client. Are Marvel Rivals mods bannable? covers that question without pretending to know NetEase's answer.

The rest of what changed in 5.2.0 is in What's new in RIVALSFPS.GG 5.2.0.

Common questions

How do I change the kill sound in Marvel Rivals?

Build a sound mod. In the RIVALSFPS.GG Sounds tab, the Combat category has Bodyshot kill and Headshot kill slots. Put a .wav, .mp3 or .ogg file of up to 30 seconds in each, name the mod and press Build sound mod. The mod goes into your mods folder and needs the Signature Bypass to load.

Can you change the announcer voice lines in Marvel Rivals?

With a sound mod, yes. The Announcer category in the RIVALSFPS.GG Sounds tab replaces twelve spoken calls, from Double KO to Victory and Defeat, with audio you choose, and builds them into a mod for your mods folder. It is a mod like any other, so it needs the Signature Bypass to load.

Do custom announcer sounds work in every voice language?

Yes. The game keeps a separate copy of the announcer's calls for each voice language, and a build writes your audio into every one of them, so you hear your sounds whichever voice language the game is set to.

What audio files can I use?

WAV (16-bit), MP3 and OGG files, up to 30 seconds each. The app checks what a file actually contains rather than trusting its extension, and each slot has its own level slider.

Why can't I hear my custom sounds in game?

Check three things. The Signature Bypass has to be installed, or the game ignores every mod pak. The sound mod has to be switched on in the Mod Manager. And if you have two sound mods on, they can replace the same sound bank, in which case only one is heard. The Mod Manager flags that as a conflict.

Can I edit a sound mod after building it?

Yes. Load mod in the Sounds tab opens a sound mod you built and puts its sounds back into the slots, with its name in the name field. Change what you like and build it again under the same name to replace it.

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Free for Windows 10 and 11. No account needed. Download the installer, pick your mods and packs, and launch the game from the app.

RIVALSFPS.GG is a Windows app. Open rivalsfps.gg/download on the PC you play Marvel Rivals on.

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