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Best Marvel Rivals Settings for Competitive Play (2026)

For competitive Marvel Rivals, turn Motion Blur, Depth of Field, and V-Sync off, set NVIDIA Reflex to On plus Boost, keep Shadows on Low rather than Off, run Textures on Medium, and cap your frame rate a few frames below your monitor's refresh. Those values maximize enemy visibility and minimize input lag, which is what actually wins duels on the ranked ladder.

The best competitive settings are not the ones that look nicest. They are the ones that let you see an enemy a fraction of a second sooner and act on it a fraction of a second faster. Everything below is built around those two goals, clarity and responsiveness, and there is a full settings table you can copy. Starting from a stock install? Read how to increase FPS in Marvel Rivals first so you have the frames to spare.

Which settings improve enemy visibility?

High FPS is worthless if you cannot pick a flanker out of a busy teamfight. Marvel Rivals throws a lot of particle effects, destruction, and ultimate visuals on screen at once, so your competitive settings should strip the noise that hides enemies while keeping the detail that reveals them.

  • Motion Blur off. Blur is the enemy of tracking. Turn it off and never look back.
  • Shadows low, not off. Low shadows are cheap, and enemies still cast a shadow you can read around corners. Turning them fully off can remove that tell.
  • Textures medium. Enough to keep hero silhouettes crisp without overflowing VRAM.
  • View distance medium. Far enough to spot a diving flanker, not so far it wastes frames on scenery.

How do you reduce input lag?

Responsiveness is the other half of a competitive config. The gap between moving your mouse and seeing the result on screen is input lag, and several settings quietly add to it.

  • Turn V-Sync off. It trades latency for tear-free frames, which is the wrong trade in a shooter.
  • Turn NVIDIA Reflex on with Boost. It keeps your GPU from building a backlog of frames, which is the biggest latency win on NVIDIA cards.
  • Cap your frame rate a few frames below your monitor's refresh so the GPU keeps headroom instead of running maxed out.
  • Play in Fullscreen, not borderless, for the most direct path to the display.

Best Marvel Rivals settings for competitive play: the table

Start here and adjust to your hardware. Every row is one of the game's own menu settings, picked for a steady, high frame rate with the visibility and latency a ranked player wants.

Setting Value Why
Display Mode Fullscreen The most direct path to the display
Frame Rate Cap A few frames below your refresh rate Leaves the GPU headroom instead of running flat out
Resolution Scale 80% Sharp targets, still cheap
Anti-Aliasing and Super Resolution Type FSR or TSR More frames for a slightly softer image
Texture Quality Medium Clear models without VRAM stutter
Shadow Quality Low Cheap, and enemies still cast readable shadows
Motion Blur Off No smear during flick shots
Depth of Field Off Whole scene stays in focus
View Distance Medium See flankers without wasting frames
V-Sync Off Removes a layer of input lag
NVIDIA Reflex On + Boost Lowest possible click-to-photon latency

Because the table already lowers Resolution Scale, the render resolution lever outside the menu has less room to work here; Lower Render Resolution on any graphics card covers when it still helps, and for ranked play its gentlest strength, Quality, is the place to start. On an NVIDIA card there is also the driver route, covered in Marvel Rivals potato graphics (NVIDIA only) , which turns texture detail down across the whole game.

Outside the in-game menu, the Quality tab of RIVALSFPS.GG, a free Windows app, adds Lower Render Resolution for any graphics card and Quality presets for NVIDIA cards only.

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Does Marvel Rivals have motion blur?

Yes, and it has its own switch in the graphics menu. For competitive play set it to Off, since a blurred frame during a fast turn is harder to aim through.

Should V-Sync be on or off in Marvel Rivals?

Off. V-Sync buys tear-free frames with added input delay, and for ranked the frame rate cap is the better way to keep pacing steady.

What frame rate cap should you use?

A few frames under your monitor's refresh rate. Below that line the GPU is not running flat out, so it has headroom left when a teamfight gets busy.

Fullscreen or borderless for ranked?

Fullscreen, the most direct path from the game to your display. The one exception is a stretched session, covered below, which runs Borderless.

Stretched resolution, if you want it

A stretched resolution runs a narrower mode stretched to fill a widescreen display. Everything on screen renders wider and the field of view is squashed, so you see less to your sides. It is a personal preference, not a straight upgrade. Marvel Rivals fills a 16:10 frame by itself, so a 16:10 stretch is about 11% wider on a 16:9 monitor with no black bars and a normal HUD. 4:3 is about 33% wider, but the game adds black bars at the sides.

The RIVALSFPS.GG app has a Stretched Resolution switch in Settings, under Display. Each time the app's Launch button starts the game, it sets Marvel Rivals to the stretched resolution in Borderless mode and stretches your display to match. The Wide (16:10) resolutions are 1920x1200, 1680x1050, 1440x900 and 1280x800, and the Classic (4:3) ones are 1920x1440, 1440x1080, 1280x960 and 1024x768. The list shows only the ones your display accepts, and Custom size… at the end takes any other size your graphics driver lists. For those sessions the game runs Borderless, not the Fullscreen the table recommends. If you switch the game to Fullscreen mid-session the stretch drops, and switching back to Borderless brings it back.

For 4:3 only, a Black bars setting decides the edges. "Keep them" leaves the game's letterbox in place and the HUD at its normal size. "Take them off" adds a small mod to your mods folder that removes the letterbox and makes the HUD about a third larger, with a few edge elements partly off screen. 16:10 needs neither. Each time the stretch applies, a 15-second prompt asks whether to keep it, and the display goes back on its own if you do nothing. While a stretched session runs, the game cannot save other settings changes, because its settings file is held read-only; the app puts your original settings back after the game closes. The full setup is in stretched resolution with no black bars.

Marvel Rivals launch options

This section covers the launch options in the RIVALSFPS.GG app and the names of the game's own files. It does not list Steam launch parameters.

On the app's Home screen, a Launch Options button sits on the launch panel. It opens a short list: a launcher picker (Steam, Epic or Loading Bay), Skip Launcher, Skip Intro Videos, Stretched Resolution, and View all settings, which opens the Launch page in Settings. That page also holds the Direct-launch reminder and the Quick-launch desktop shortcut.

Skip Launcher

On by default. It boots straight into Marvel Rivals without showing the game's launcher window, and it applies only when you launch from the app. Right before that launch the app changes a one-byte flag file in the game folder, and once the game closes it puts the earlier value back. The launcher process still runs in the background; only its window is skipped. Skip Launcher uses the game's own launch_record flag, which Steam, Epic Games and Loading Bay installs share.

Direct-launch reminder

Also on by default. If you start Marvel Rivals straight from Steam or Epic, a toast and a popup remind you that Skip Launcher and your graphic packs apply only to launches from the app. The reminder needs RIVALSFPS.GG to be running.

Quick-launch desktop shortcut

New in 5.2.0 and off by default. Turning it on adds a Marvel Rivals (RIVALSFPS.GG) shortcut to your desktop. A double-click opens the app and starts the game just as the Launch button would, with your presets, graphic packs and launch options in place.

Skip Intro Videos

Off by default, and this guide does not recommend it. The app shows this warning on the setting: "Read first: this edits the game's video files, and Marvel Rivals checks them. An earlier version of this feature briefly blocked logins. Modifying game files is against NetEase's terms, so leave it off unless you accept the risk."

What the Marvel Rivals exe and launcher are called

The game runs as Marvel-Win64-Shipping.exe, in MarvelGame\Marvel\Binaries\Win64 inside the game folder. Its launcher is MarvelRivals_Launcher.exe, at the root of the game folder.

Menu settings, engine configs and mods

Every value in the table above comes from the game's own settings menu, which exists to be changed. Engine configs and edited game files sit outside that menu. NetEase's published rules prohibit modifying the client, and only NetEase knows how the game responds to a given change.

RIVALSFPS.GG is not a config editor. It retired config paks in version 3.4.2 with the note "Using configs may result in bans." If a .pak in your mods folder carries its own game config, the app shows it with a Config badge and the reason "Contains its own game config", and asks you to remove it before it launches the game (Remove config pak and launch). The app's own warning says Marvel Rivals shows its in-game modification warning while such a pak is installed, and that it can override the settings RIVALSFPS.GG applied. The full story is in Marvel Rivals configs .

What the app does write into the game's own settings file is the stretched resolution and Borderless mode for Stretched Resolution, and Super Resolution Mode for Lower Render Resolution, each put back after the session. Its other graphics options change what the game draws and how it looks. In Graphic Pack Settings, Lights: Reduced is about 7% more FPS in testing (How these were measured). Shadows: Reduced turns off the shadows characters cast too, so it overrides the Shadow Quality advice above. Both sit inside the Max FPS preset , which covers the rest of that trade. Color Correction is a color grade through ReShade: vibrance, contrast, midtones and black level.

Graphic Pack Settings and Color Correction are third-party modifications, and NetEase's published rules put them in the prohibited category, so treat running them as your call rather than something we can sign off. Pressing End switches the color correction off mid-match. The Color Correction page has the live previewer on it if you want to move the sliders before you download anything.

Set it once and climb

Set clarity first, kill your input lag second, and lock your frame pacing third. Do that and your settings stop being a variable. Every loss is on your positioning and aim, which is exactly where you want the blame so you can actually improve.

Frequently asked questions

What are the best graphics settings for competitive Marvel Rivals?

Motion Blur off, Depth of Field off, and V-Sync off; NVIDIA Reflex on with Boost; Shadows Low; Textures Medium; View Distance Medium; and Resolution Scale around 80 percent with Anti-Aliasing and Super Resolution Type on FSR or TSR. Cap your frame rate a few frames below your monitor's refresh so the GPU keeps headroom. These values prioritize enemy visibility and low input lag over looks.

Should I turn shadows off in Marvel Rivals?

No, keep shadows on Low rather than Off. Low shadows are cheap on performance, and enemies still cast a shadow you can read around corners. Turning them fully off removes that tell without saving many frames.

How do I reduce input lag in Marvel Rivals?

Turn V-Sync off, set NVIDIA Reflex to On plus Boost, cap your frame rate a few frames below your monitor's refresh so the GPU is not maxed out, and play in Fullscreen instead of borderless for the most direct path to the display.

Does stretched resolution give an advantage in Marvel Rivals?

Stretched resolution makes everything on screen wider and squashes your field of view, so you see less to your sides. Whether you prefer it is personal. The RIVALSFPS.GG app has a Stretched Resolution switch in Settings, under Display, that runs the game at 16:10 or 4:3 and stretches your display for launches from the app. At 16:10 there are no black bars and the HUD stays its normal size.

Can changing my settings get me flagged by anti-cheat?

Changing settings in the game's own menu is what the menu is for. Editing the game's files or engine configs is modifying the client, which NetEase's published rules prohibit, and nobody outside NetEase can say how the game treats it.

How do I skip the Marvel Rivals launcher?

Use Skip Launcher in the RIVALSFPS.GG app, which is on by default, and start the game with the app's Launch button. Skip Launcher uses the game's own launch_record flag, which Steam, Epic Games and Loading Bay installs share. It applies only to launches from the app, and the launcher still runs in the background; only its window is skipped.

What is the Marvel Rivals exe called?

The game runs as Marvel-Win64-Shipping.exe, in MarvelGame\Marvel\Binaries\Win64 inside the game folder. Its launcher is MarvelRivals_Launcher.exe, at the root of the game folder.

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